Projects
Every project's code is open source(MIT or Apache-2.0). What differs is the IP: SIMN is fully open, while Noosphere's content, world, art, audio, story, and the name, is proprietary and ships in the paid game. Contributions are tagged to a project and earn from that project's pool.
Noosphere
Co-op survival game. The code is open source (MIT/Apache); the world, art, audio, story, and the Noosphere name are proprietary and ship in the paid game that funds the pool.
- License
- Code: MIT OR Apache-2.0 · Content & IP: proprietary
- Pool
- Noosphere contributor pool · 50%
SIMN
Trapframe's open-source simulation & networking engine, code and all.
- License
- MIT OR Apache-2.0
- Pool
- SIMN engine pool · 10%
Code contributions stay open source, you keep your copyright and license them under the project's MIT/Apache license. Proprietary content contributions (art, audio, lore, story) are assigned to the Studio so it can ship the paid game (§6). See how it works.